Creativity already has a lot of tools against creature-based strategies, but I wanted to ensure that these decks would have a really tough time dealing with this list, even when it has suboptimal draws. The UR Murktide matchup is often extremely draw dependent, and it can be fairly problematic if they land an early, unanswered Murktide Regent.Īdditionally, Verdict is great against decks like Grixis Death’s Shadow, Merfolk and Humans, which have proactive plans with disruption. Supreme Verdict is an innovation that looks a bit peculiar upon first glance, but served me quite well. Being able to kill Dragon’s Rage Channeler is essential since it is a very problematic card if left unchecked. Lightning Helix, along with Supreme Verdict, can come in against many creature-based decks, where Sunset Revelry or Timely Reinforcements are not exactly ideal. Blossoming Calm, on the other hand, comes in against Burn, Living End (for Grief), Belcher and potentially BR Lurrus. Many people run Sunset Revelry and Timely Reinforcements, which on the surface make sense, but their utility against other decks is up for debate.
We’re not in an environment where it’s common to Ice on turn three into a Creativity on turn four against control decks, so cutting a single Fire // Ice seemed acceptable.īurn is by far Creativity’s most difficult matchup. Faithful Mending may look a bit peculiar at first, but the life gain against burn and aggro is crucial, and the ability for a combo-control deck to filter through cards is essential.
I wanted to address the Game 1 matchup against Burn, while also attempting to mitigate the deck’s awkwardness. The other change was to cut a Fire // Ice for a Faithful Mending. I often found myself wanting to fetch another Sacred Foundry, especially given that my sideboard skews white. First, there’s a second Sacred Foundry in lieu of a second Steam Vents. The main deck is almost identical to ManaCymbal’s challenge win with some key changes. Finally, Cascade can also be tough for Creativity, so I needed to figure out a way to hedge against all of these decks.
Additionally, I feared running into UR Murktide and Grixis Dress Down Shadow, as those matchups can be slightly unfavorable. In the early rounds at MTG Vegas, there could be a lot of Burn and Tron, which are tough matchups. However, some of the deck’s draws were non-functional Creativity is sometimes its own worst enemy. After making some tweaks, I 5-0ed an MTGO league and started testing with my playgroup. I studied ManaCymbal’s games and was impressed with this iteration of the deck. Wafo-Tapa introduced Fire // Ice to Creativity, and ManaCymbal later went on to win an MTGO challenge with a Serra’s Emissary/Emrakul Creativity deck, which got me to reconsider Creativity’s place in the metagame. Without Serra’s Emissary, the straight Emrakul plan was sometimes just not enough to ensure that the combo finish would be successful. While these versions were certainly powerful, the Taking Turns suite necessary for Velomachus Lorehold made for a lot of clunky draws. I ran four to five MTGO leagues with Creativity relatively early in the format, including Serra’s Emissary and Emrakul, the Aeons Torn variants.
It’s a well rounded deck however, I was a bit concerned about running into other rock decks tuned to win the mirror. On top of that, the sheer amount of removal allows it to prey on a lot of the aggro decks. It has good matchups against slower control decks due to Tourach, Dread Cantor, Kroxa, Titan of Death’s Hunger and Dauthi Voidwalker along with a suite of discard spells. Tarmogoyf is not well positioned versus control, and while Wrenn and Six with Urza’s Saga are fantastic, control – and many other decks – have plans for Urza’s Sagaĭeath’s Shadow variants have their perks, but BR Lurrus seemed a bit better positioned. I preferred BR Lurrus over Jund Sagavan since I wasn’t particularly impressed with Sagavan’s control matchup. Rock decks will always be near and dear to my heart. Indomitable Creativity has risen from obscure rare to multi-format all-star, this time cheating Emrakuls into play on turn four!